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Skull and Roses is the quintessence of bluffing, a game in which everything is played in the players' heads.
Each player plays a face-down card, then each player in turn adds one more card - until someone feels safe enough to state that he can turn a number of cards face up and get only roses.
Other players can then overbid him, saying they can turn even more cards face up.
The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play.
Two successful challenges wins the game. Skull and Roses is not a game of luck; it's a game of poker face and meeting eyes.
Skull is the quintessential bluffing game, To win you’ll need nerves of steel and a little luck, Ages 10+, 3 to 6 players, 15 to 45 minute playing time.
Bid, bluff, and make the desperate gambits you need to claim victory!
Skull is a classic game of deception and gambling for three to six players. Previously known as Skull & Roses, this game challenges you to outwit your friends and lure them into traps when they least suspect it.
Flowers and Bones
At the beginning of the game, each player has four discs. Three discs feature flowers, and the fourth disc shows the grinning visage of a skull. To begin a round, all of the players simultaneously choose one of their discs and place it face down in front of them.
On your turn, you have a choice to make: you can either add a new disc to your stack or bet how many flowers you can reveal without revealing a skull.
If you decide to add a disc, you choose one of your remaining discs and place it on top of the first. Then, the turn passes to the next player.
Alternatively, if you choose to bet, the next player can either raise your bet or pass and step out of the round. As soon as one player bets, no more discs can be added to the stacks—each player must either raise the bet or pass.
If everybody else has passed, you must attempt to fulfil your bet by turning over a number of discs equal to your bet. The catch, however, is that you must reveal all of your own discs before you reveal anyone else’s. If you reveal a single skull—your own or another player’s—you fail your bet, and you lose one of your four discs. If you lose all of your discs, you’re out of the game!
If you successfully complete your bet by turning over enough flowers, you gain a point. You only need two points to win a game of Skull, so you can be certain that everybody will be even more eager to trap you once you’ve scored a single point.
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